Old Design

“Design is the process of specifying conditions for learning” (Seels & Richey, 1994, p. 30).

The Design domain contains four sub-domains of theory and practice: Instructional Systems Design (ISD), Message Design, Instructional Strategies, and Learner Characteristics.

1.1 Instructional Systems Design

Problem Solving Through Programming and Play – Context Analysis

This document describes the strengths and challenges of both the learning and performance contexts for this workshop. The artifact fits under this sub-task because it has been organized through the Dick, Carey, & Carey Instructional Systems Design Model.

Edmodo Workshop – Lesson Plan

This document displays the lesson plan of this workshop, as organized using Gagne’s Nine Instructional Events.

The Core Ingredients of Beer – Planning Document

This artifact shows my utilization of principles and procedures of instructional design in an asynchronous, online environment.

Problem Solving Through Programming and Play – Instructional Materials

This artifact shows my ability to produce instructional materials which require the use of multiple media.

1.2 Message Design

1.3 Instructional Strategies

Instructional Design Strategies to Reduce Procrastination in Online Courses for On-Campus Students – Research Paper

This document presents multiple instructional strategies that can be used to reduce procrastination in online courses for on-campus students. This artifact fits under this sub-task because it shows my ability to identify multiple instructional strategy models and demonstrate appropriate contextualized application within practice and field experiences.

Problem Solving Through Programming and Play – Instructional Strategy

This artifact presents the various instructional strategies and activities used throughout this physical & virtual environment workshop. The document fits under this sub-task because it shows my ability to use multiple instructional strategies for complex, interactive environments.

1.4 Learner Characteristics

Problem Solving Through Programming and Play – Learner Analysis

This document provides an overview of the strengths & challenges of the learners for this workshop, as well as strategies to motivate the learners.

Producing a Song Recording – Learner Analysis

This document describes the learners, their motivations, and their background in the subject area.

References

Seels, B., & Richey, R. (1994). Instructional technology: The definition and domains of the field. Washington, D.C: Association for Educational Communications and Technology.